Deck Tech: BMK’s Midrange Druid
FeaturesGaming August 28, 2014 Jason Dayrit 0
The Naxx cards have been released, and the meta will be shifting a lot as people continuously find new ways to power up old archetypes with them. Check out BMK’s take on a versatile Druid!
Curse of Naxxramas has shaken up the metagame for Hearthstone in a lot of ways. There are a lot of shenanigans you can do with Baron Rivendare, Rebirth, Thaddius, and a whole lot more. However, the tried and tested archetypes are still around, and it seems like the midgame for Hearthstone has gotten the biggest boost, thanks to the popularity of Midrange Shaman, Hunter, and Paladin.
Before going further, check out BMK‘s version of a midrange Druid of the Token flavor:
Druid, the most flexible class in the game, also got it midrange game back, evidenced by the Token Druid returning to popularity. And while the Ramp version still has bite, Wild Growth does tend to be a dead card if you don’t get it early.
The same can be said for the big, expensive minions. With the rise of a midrange Hunter, the big taunters in the Ramp Druid’s arsenal are prone to Hunter’s Mark, making it a bad investment. Control Warriors have Execute for the very same reason: using cheap minions/spells to take out your very expensive minion.
This version of Druid has a little more flexibility than a dedicated Token Druid. Innervate is always a welcome sight in opening hands, and Argent Squire, Haunted Creeper, and Harvest Golem are sticky minions that help pace the deck against fast opponents. The Violet Teacher, Power of the Wild, Savage Roar, and Force of Nature provide aggro or control, depending on the situation. Beefy minions, like Druid of the Claw and Ancient of Lore give the deck a bit of staying power near the late game to stall for a token finish.
The tech of the deck lies in two copies of Spectral Knight. The Faerie Dragon’s big brother shuts down much of the removal suite available to Hunters, Warriors, Mages, and Shamans. Plus, it’s a big minion with high health, so removing it will require a Deadly Shot, or ramming all available minions into it.
The Black Knight is the only Legend that needs dust in the deck, but can be cut for some other beefy minion or a Big Game Hunter. However, Houndmaster has become a staple in Hunter Decks, so be sure to play around that fact if you don’t have TBK.
For more info on the deck, check out BMK’s post here.
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